Posts Tagged ‘virtual reality’

It was 18th Century philospher Jean-Jacques Rousseau who said, “The world of reality has its limits; the world of imagination is boundless.” Proponents of Virtual Reality (VR) in this, the 21st Century, would most certainly agree.

Virtual Reality is one of many advanced learning technologies utilized within the walls of the Pedemont Orphanage, the fictitious Chicago institution we devised for our orphans in book two of our thriller series The Orphan Trilogy. However, we specify it’s not VR as most of us know it.

This excerpt from The Orphan Factory explains what we are getting at: “Like most Omega technologies, it was a technology that was decades ahead of official science, and although virtual reality was widely known and available to the public, this military version had been suppressed from the masses because of its incredible power.”

US Navy personnel use a mock VR parachute trainer.

Although a suppressed form of the technology lies very much in government cover-up theories, known VR systems have already been proven to be effective in a wide variety of diverse fields.

We explore VR in some detail in our new release bestseller, GENIUS INTELLIGENCE: Secret Techniques and Technologies to Increase IQ. An excerpt from this book follows:

Learning via this technology’s computer-simulated environment is currently used the world over in the military, medical, aviation and architectural sectors to name but a few.

VR allows users to practice as if they are actually engaging in activities in the real world. The difference between reality and virtual reality can sometimes be so small it’s indistinguishable to the human brain.

Or to put it another way, as we state in The Orphan Factory: “Carrying out assignments under the influence of this particular software was no different to performing them in real life – at least not as far as the mind was concerned.”

An article on VR appeared in Forbes on October 31, 2014, with the bold heading How Virtual Reality Could Transform Society. The article mentions that besides the current application of the technology in video games, “the true value of VR may lay in other applications. The technology has serious implications for training, education and entertainment outside the traditional game space.”

The Forbes article goes on to say that one VR company “demonstrates VR’s world-changing potential,” adding that this manufacturer’s version of the technology “could easily be used to transform military operational exercises, all kinds of training from medical to manufacturing and a host of other areas including social interaction, music, entertainment, communication, film, storytelling and having experiences that might otherwise not be possible such as free-falling, mountain climbing or swimming underwater for those incapable of doing it in reality.”

Virtual-reality-labweb

Demonstrating VR’s “world-changing potential.”

One thing’s for sure, the potential for students to learn with VR is staggering. This is exactly why various prestigious learning institutions, not to mention private individuals seeking to boost their IQ, are investing in VR headsets.

Here are just a few of the possibilities Virtual Reality has to accelerate learning:

  • Studying with other students from all over the world in virtual environments that, for education purposes, will be no different to meeting face to face.
  • Stimulating imagination and creativity in bigger and bolder ways like building bridges or cruise ships or directing explosive action sequences in blockbuster movies on virtual film sets.
  • Doing things that are impossible in the real world such as transcending space and time by entering a VR simulated mock-up of ancient Egypt from a classroom.

VR will likely lead to endless possibilities throughout the 21st Century, and early adopters of this incredible technology may very well become more intelligent than those who are slower to embrace it.

 

To read more about Virtual Reality advanced learning technology check out GENIUS INTELLIGENCE: Secret Techniques and Technologies to Increase IQhttp://www.amazon.com/GENIUS-INTELLIGENCE-Techniques-Technologies-Underground-ebook/dp/B00QXQQWXO/

 

To view the discussion thread on genius intelligence (the phenomenon) in our ‘Underground Knowledge’ group on Goodreads check out: https://www.goodreads.com/group/show/142309-29-conspiracy-theories—a-discussion-group >>> Everyone’s welcome!

 

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Brain gland activation and other advanced learning methods

Activating dormant brain glands is another learning method used inside the Pedemont Orphanage, the fictional Chicago orphanage that serves as home and school for the orphans in our thriller series The Orphan Trilogy.

We highlight this and other advanced learning techniques in our non-fiction book THE ORPHAN CONSPIRACIES: 29 Conspiracy Theories from The Orphan Trilogy.

Here’s an excerpt from the book:

All individuals have a certain amount of dormant or underutilized brain areas. Every human brain ever mapped scientifically has shown at least some inactive cells and neurons. This area of neuroscience, especially concerning little known brain glands, may hold the answer as to why we only use such a small percentage of our brains.

As we wrote in The Orphan Factory: “Rare earth magnets were embedded inside each helmet for the purpose of activating certain brain glands. Glands that were dormant in the average person.”

Neuromagnetic helmets and similar brain stimulation technologies are not just confined to the realms of fiction.

Transcranial direct current stimulation, or TDCS, is a brain stimulation technique. It’s carried out by applying a helmet or cap to the individual’s head. TDCS targets specific parts of the brain with low voltage electrical currents. This allows for the alteration of electrical states of neurons in targeted areas of the brain.

TDCS is in its infancy, but early studies have shown it enhances motor skills, memory recall and concentration. As a result, the US military now employs TDCS to assist fighter pilots, snipers and other personnel.

Transcranial magnetic stimulation, or TMS, is a similar non-invasive brain enhancement technology except it uses magnets instead of electricity. TMS’s magnetic fields are capable of altering neurons in targeted areas of the brain.

Neuromagnetic helmets and similar devices have been nicknamed ‘zap caps’ and preliminary studies show they have the potential to improve brain function in numerous ways.

polymath

 

Polyglotting in the Pedemont Orphanage

The Pedemont orphans all speak a large number of languages and are therefore polyglots. Although we never actually specify how many, it’s implied in our trilogy that each orphan can speak dozens of languages. They also have the ability to learn new ones quickly, and more than once we show our orphans, or orphan-operatives, mastering languages in the days leading up to a new mission.

While this may seem far-fetched, there have been persistent reports of CIA agents mastering languages within one week. If true, this is most likely a direct result of classified learning techniques or brain technologies not available to the general public.

In 2004, British autistic savant Daniel Tammet shocked Icelandic peoples when he appeared on live television to demonstrate his overnight mastery of their notoriously complex language.

Daniel Tammet…autism no barrier.

Tammet spoke fluent Icelandic, having only studied the language for seven days. 

Virtual reality training

Virtual reality is another advanced learning technology utilized within the walls of the orphanage. However, we specify it’s not virtual reality as most of us know it.

This excerpt from The Orphan Factory explains what we are getting at: “Like most Omega technologies, it was a technology that was decades ahead of official science, and although virtual reality was widely known and available to the public, this military version had been suppressed from the masses because of its incredible power.”

Although a suppressed form of the technology lies very much in government cover-up theories, learning with virtual reality is proven to be effective in a wide variety of diverse fields. Learning via this technology’s computer-simulated environment is currently used the world over in the military, medical, aviation and architectural sectors to name but a few.

Virtual reality…like the real thing.

Virtual reality allows users to practice as if they are actually engaging in activities in the real world. The difference between reality and virtual reality can sometimes be so small it’s indistinguishable to the human brain.

Or to put it another way, as we state in The Orphan Factory: “Carrying out assignments under the influence of this particular software was no different to performing them in real life – at least not as far as the mind was concerned.”

Read more in The Orphan Conspiracies: 29 Conspiracy Theories from The Orphan Trilogy – available now via Amazon at: http://www.amazon.com/The-Orphan-Conspiracies-Conspiracy-Theories-ebook/dp/B00J4MPFT6/

A book that’s for the common people...the 99%

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